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Title profiles
A profile records one title against the seven attributes described in how entries are compared. Values come from the publisher's own statements. Where the publisher has not stated something, the profile says “not stated” rather than guessing, because a guess in a comparison table is indistinguishable from a fact.
Paid placement, stated up front
The title profiled on this page is covered because its affiliate programme pays Everworks a commission when a reader registers and installs through our link. Reading this page costs you nothing and following the link changes nothing about what you pay. What the arrangement does explain is why this library is short: it profiles titles we have an arrangement with, and nothing else. The mechanics are set out on the affiliate disclosure page.
Raid: Shadow Legends
A battle collection RPG played on desktop. The publisher describes a game in which you assemble an alliance of Champions and lead them through a hostile world of dungeons and Clan Boss encounters, with tactical player-versus-environment combat in which team composition rather than reflexes decides the outcome, and a fully-voiced campaign running through twelve distinct locations.
| Attribute | Recorded value | Note |
|---|---|---|
| Platform reach | Desktop: Windows, macOS and Linux. | Desktop play is the stated scope of the offer this library covers. Confirm current platform support on the publisher's site before installing. |
| Combat model | Tactical player-versus-environment combat in which team composition decides encounters. | Described by the publisher as tactical PvE. Everworks records no claims about automation behaviour in this title, because none are stated. |
| Roster acquisition | Champions are assembled into an alliance. | The publisher's description states that a roster is assembled. The specific acquisition mechanics and any associated probabilities are not stated here; check them in the game's own information screens. |
| Campaign structure | A campaign across twelve locations, fully voiced. | Stated by the publisher. Difficulty tiers within the campaign are not stated. |
| Group content | Clan Boss encounters are named as part of the content. | Whether clan activity is scheduled, optional or required for progression is not stated. |
| Presentation | A fully-voiced campaign across twelve locations; dungeons and boss encounters as distinct content types. | Presentation is the attribute most easily checked yourself: the publisher's site shows it directly. |
| Stated restrictions | Desktop only — Mac, Windows and Linux. | The offer this library covers is a desktop one. Availability by country is set by the publisher and is not recorded here. |
What the route in involves
The publisher's process is a registration on its own landing page, followed by a client install and the opening tutorial. Three things follow from that for anyone deciding whether to start.
- An account exists before the game does. Registration comes first, which means an email address and credentials are created on the publisher's systems. The publisher's privacy terms, not Everworks', govern what happens to them. Everworks receives nothing from that process and has no access to it.
- There is a client to install. This is a desktop download, so the ordinary precautions apply: install it from the publisher's own domain, and read desktop requirements first if disk space, operating system version or a work-managed machine are relevant to you.
- The tutorial is the real starting point. In this category the tutorial is where the progression systems are handed over, so it is worth doing attentively rather than clicking through.
Visit the Raid: Shadow Legends website
Paid link. If you register and install after following it, the game's affiliate programme pays Everworks a commission. You are charged nothing for it, and the profile above was written to the same grid it would have been written to without the arrangement.
What the publisher has not stated, and we therefore do not say
- Any price, subscription cost, discount or currency amount. None appears on this site.
- Any probability attached to acquiring a Champion.
- Any system requirement — processor, memory, storage or operating system version.
- Any player-count, revenue or popularity figure.
- Any classification rating. Classification for titles offered in Australia is a matter for the Australian Classification Board, and its database is the place to check one.
Where this title's shape may not suit a reader
A profile that only describes fit in one direction is advertising. So, plainly: a tactical player-versus-environment game in which team composition decides encounters is a planning game. If what you want from an evening is direct control of a character, this shape of game will not provide it, and a voiced campaign across twelve locations does not change that. The category's other standing considerations — a metered daily resource, progression split across a roster, and randomised acquisition in most titles of this type — are set out in how collection RPGs work and apply to any decision to start.
Why the library currently holds one profile
Because the selection rule is a commercial one, and one arrangement is in place. Everworks would rather publish a single honest entry than pad the table with titles it has nothing verifiable to say about. A padded comparison — five rows, four of them assembled from search results and community opinion — reads as more authoritative and is worth considerably less, because you cannot tell which row was checked.
A second profile is added when two conditions are both met: an arrangement exists, and the publisher states enough about the title to fill the grid without inference. If only the first is true, the title does not get a page.
Reading the “not stated” rows
Four of the seven rows above carry a qualification, and that is the most useful thing on the page. A publisher describing its own product is specific about what it wants to be judged on and general about the rest, so silence is informative once you stop reading it as an omission by this library.
Take group content. The profile records that Clan Boss encounters exist, because the publisher names them, and stops there. Whether clan activity runs to a schedule, whether attempts expire daily, and whether progression stalls without a clan are questions with real consequences for someone weighing up a game against a full week — and they are answered inside the game rather than in its marketing. The same applies to roster acquisition. That Champions are assembled into an alliance is stated; how a specific Champion enters a specific account is a mechanic, and mechanics are documented in the game's own information screens where they are kept current.
The practical instruction is short. Before committing time or money, open the publisher's site and the game's own information screens, and fill in the qualified rows yourself. If a row is still unanswerable after that, treat the answer as unfavourable until you find out otherwise — which is the ordinary way to read silence in any consumer context, not a comment about this title.
If you are comparing this against something not in the library
Use the grid rather than the profile. Take the seven attributes to the other title's own site and fill them in yourself, recording “not stated” where the publisher is silent. The exercise takes about ten minutes and tends to be more informative than the comparison itself: publishers are specific about the things they are confident in and vague about the rest, and the pattern of silences tells you a good deal.
Related reading
- How entries are compared — the grid, the sources and the exclusions.
- Spending and classification — in-game purchases and Australian consumer law.
- Account safety — keeping a game account out of other people's hands.