Everworks › In Australia › Spending and classification
Spending, classification and your rights in Australia
Games in this category are free to start and are built so that money shortens the parts that take time. That is a legitimate business model, disclosed by the publishers that use it, and it is also the part of the category most worth thinking about before you begin rather than after. This page sets out where randomised purchases sit, which Australian bodies are involved, and what a reader's rights actually are.
What is being sold in a free game
Three things, usually. Time, in the form of resources that would otherwise accumulate over days. Chance, in the form of draws for new characters. And convenience, in the form of storage space, extra attempts or removed limits. The first and third are ordinary transactions: you know what you receive. The second is different, because what you receive is an outcome rather than an item, and that distinction is the reason randomised purchases attract policy attention in Australia and elsewhere.
None of this is hidden. Publishers disclose that draws are randomised and typically publish the stated chances in the game's information screens. The difficulty is not disclosure, it is that the decision to buy is made at a difficulty wall, late, after an investment of weeks — which is a poor moment to be deciding anything about money.
Classification: which body does what
Computer games offered in Australia are classified through the national classification scheme. The Australian Classification Board issues classifications and consumer advice, and the classifications for individual titles are searchable in the database published at classification.gov.au. That database is the place to check a specific title's classification and the consumer advice attached to it. Everworks does not state a classification for any title, because a classification can change, and a stale one on a third-party site is worse than none.
On games with randomised purchasable items and younger players
A game that sells randomised outcomes for money is not presented anywhere on this site as suitable for children or teenagers. Where a household is deciding for a young person, the classification and consumer advice in the Classification Board's database is the starting point, followed by the platform-level and payment-level controls on the device itself. The eSafety Commissioner publishes Australian guidance for parents and carers on games, chat features and online harassment.
The consumer law position
Purchases made in Australia carry consumer guarantees under the Australian Consumer Law, and those guarantees apply to digital products and services as well as physical goods. The Australian Competition and Consumer Commission administers that law and publishes guidance for consumers at accc.gov.au, which is the source to read rather than any summary here. Two points from it are worth knowing in this context.
First, a business cannot displace consumer guarantees by putting a clause in its terms of service. A term saying all purchases are final does not by itself remove a right that the law provides. Second, misleading conduct in trade is prohibited, and that applies to how a product is advertised as much as to what it does — which is the same law that governs how this site describes the titles it covers. Everworks is bound by it, and treats every statement on this site as one it would have to defend.
What consumer guarantees do not provide is a right to a refund because a randomised draw did not produce the result you hoped for. The purchase in that case was the draw, and the draw occurred. That is the practical distinction to hold on to when deciding whether an amount is one you are willing to have spent.
Setting a figure before you install
- Decide a total, not a monthly rate. A monthly figure renews by default and becomes a subscription you never chose. A total is a decision you can see the end of.
- Put the payment method out of reach of a single click. Remove stored card details from the platform account, or use a payment method with a fixed balance. Friction at the moment of purchase is the only mechanism that reliably works.
- Write the figure down with the date. Trivial-sounding, and the single most effective step, because the thing that erodes a budget is forgetting what has already gone.
- Treat purchases and time as the same budget. In this category, money buys time. A game that is worth several hours a week and no money is a coherent position; so is the reverse. What causes trouble is an unexamined mixture.
- Review after a month. Not to decide whether to stop, but to check whether the spend matches what you intended when you had no investment to protect.
When something goes wrong with a purchase
The order to work through is the same as for any online purchase made from overseas. Start with the publisher's own support channel and keep the correspondence. If the purchase was made through a platform — a store or a launcher — that platform's refund process is the second step, and it is usually faster than the publisher's. Payment providers offer a dispute process as a third step, and it should be used as a genuine last resort rather than a first move, because a disputed charge commonly results in the game account being closed.
If the problem is not a faulty purchase but a deceptive one — a site impersonating a publisher, a seller of game currency who takes payment and delivers nothing, an account “recovery” service that harvests credentials — that belongs with Scamwatch, run by the National Anti-Scam Centre, which collects reports and publishes guidance on current scam types. Reporting matters even when the money is not recoverable, because the reports are what identify a pattern.
Where a business has mishandled personal information — not money, but data — the relevant body is the Office of the Australian Information Commissioner, which oversees the Privacy Act 1988 (Cth).
Who to contact, in one place
- ACCC
- Consumer rights and guarantees under the Australian Consumer Law, and misleading conduct by businesses.
- Scamwatch (National Anti-Scam Centre)
- Reporting scams, and current guidance on how they work.
- Australian Classification Board
- Classifications and consumer advice for computer games offered in Australia.
- eSafety Commissioner
- Online safety, including harassment and safety guidance for families.
- OAIC
- Privacy complaints and the Australian Privacy Principles.
Everworks has no role in any of these processes, cannot act on your behalf, and cannot recover money or accounts. The links are here because they are the correct places to go.
If spending stops feeling like a choice
Randomised purchasing in games and gambling are not the same activity in law, and this page does not suggest otherwise. But the behavioural pattern — escalating amounts, spending to recover a previous outcome, hiding the amount from people close to you — is one worth recognising in either context. If that description fits, the practical steps are the same as for any spending problem: remove the payment method, tell someone, and speak to a financial counsellor. In Australia, the National Debt Helpline provides free financial counselling and publishes contact details at ndh.org.au.
Related reading
- How collection RPGs work — why the spending pressure sits where it does.
- Account safety — scams aimed specifically at players.
- How entries are compared — why no prices appear on this site.